A downloadable asset pack

I wanted to create a mundane scene that would be part of a larger environment. I imagine this to be in a market square in a medieval setting. Meshes and textures were created with speed and efficiency in mind. Since most meshes are created with tiling textures, creating different sized tables and wooden structures is a breeze, which is beneficial for creating large scale environments. 

I've used two UV channels, first one for tiling textures and second for RGB masks. This workflow allowed me to add colour in each channel in RGB mask texture within UE4, which gave me more control over maintaining consistency throughout the scene.

Tent fabric was simulated in Marvelous and low poly was created in 3ds max. The sack was simulated in ZBrush, low poly in 3ds max, baked and textured in painter.

Wood textures are from textures.com and texture ninja.

This is a scene based on a concept art by Monika Zawistowska.

Comments

Log in with itch.io to leave a comment.

These resources can be used for business Shi?